

Ships will attack almost anything: other planets, asteroids, and hostile ships. However, the player has no control over the planet's weaponry. Once evolution is complete, the planet's lifeforms will create shields, ships, and turrets to protect the planet.

Life planetĪfter gaining enough mass to sustain life, the player's planet begins to show signs of evolution. Small planets must instead coax asteroids to orbit them after which the orbiting satellites may be safely absorbed. Small planetĪs a small planet, the player can no longer collide with smaller bodies to grow. The player starts as an asteroid, which grows by colliding with smaller asteroids, growing in size and eventually reaching the status of small planet. As the player assumes better forms, he can recall basic forms or save the current state of his system for later use. Solar 2 may be described in stages of evolution as the player grows from tiny asteroid to mighty black hole. If the player completes enough missions, they unlock a surprise.Īccording to Murudai, Solar merely served as a prototype for ideas that would ultimately make Solar 2. Aside from growing and combating others, players may take missions from a mysterious deity. The player, however, has no control over these ships. These life forms build fleets of ships that may attack enemy fleets. Eventually, players can become a planet or a system of planets capable of supporting intelligent life. Players begin as an asteroid and work their way up the food chain of other space bodies by consuming smaller entities.

Solar 2 is an " open world" space sandbox developed by Murudai.
